![]() The evidence is in lower grades in school exams and tests. Thus, they fail to grasp the content taught by teachers and jeopardize their educational growth.Ĭut 15% off your first order Use discount This may lead to a lack of concentration in class the following day. Some children will play video games for long periods and may fail to get enough sleep. Some children can remember all the aspects of video games but can find it difficult to remember simple mathematical or science concepts taught in class. Most of the time, they will be talking about their video game heroes instead of discussing useful things that might help them to improve their academics. Video games also impact children’s education. These children become addicted to video games and thus ignore schoolwork. The negative effect on education is more evident among children who begin playing video games at a very young age. For example, for killing the villain in the game, they get rewarded with points, music, or sounds. To enjoy a bit of success, they turn to video games where they can achieve victory. They prefer to play video games instead of doing homework, especially if they keep failing. This is especially true for children who have already had a problem with schoolwork This is because they devote a lot of time to playing video games at the expense of schoolwork. Some children spend a considerable amount of time playing video games which impacts their school performance negatively. In addition, such children have increased aggression and are more likely to unleash violence toward other children at school. Such children are less likely to seek for help in cases of violence because they have a decreased perception of injury. They also have a less negative attitude towards violence and generally believe the world is unsafe, which leads to the need for violence to protect oneself. ![]() ![]() Eventually, desensitization occurs, and such children are less likely to notice violent acts or events or sympathize with victims of violence. This leads to reduced physiological arousal, for example, the heart rate. In video games, children are exposed to violence in a positive manner, with exciting music and sounds and beautiful visual effects, which are used as rewards for violent actions in the game. On-Time Delivery! Get your 100% customized paper This is dangerous because it lowers the children’s responsiveness to real violence. For example, when children are shown a violent clip for the first time, they react with a lot of anxiety, but a second clip with similar content does not have the same effect because they have become immune to violence. This means that when children are exposed to violence, they become used to it and may grow up thinking violence is the norm. Furthermore, exposure to violence in the games leads to desensitization- “a reduction in emotion-related physiological reactivity to real violence” (Carnagey et al 490). This is detrimental to the youths because exposure to violence in video games has worse effects than those caused by abusive parents, coming from a broken home, or associating with antisocial peers.Ĭhildren who play violent video games have increased aggressive cognitions, aggressive behavior, psychological arousal as well as antisocial behavior. However, a close examination of these games shows that the parents consider them violent. Most video games are rated E, meaning they can be sold to children of all ages starting from six years old. There is much violence in video games, and it is estimated that “over 85% of the games contain some violence and approximately half of the video games include serious violent actions” (Carnagey, Anderson and Bushman 489). In recent times, the debates about aggressiveness in children due to exposure to video games have been on the rise. Violence in Video Games Essay: Problem Analysis This paper will focus on how exposure to violent video games can have major negative effects on children’s behavior in terms of education, aggressiveness, and creativity. Video games have both positive and negative effects on the consumers. The entertainment industry that produces them has grown in leaps and bounds. Video games started as early as the mid-20th century, and today their popularity has grown tremendously. 308 qualified specialists online Learn more
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